
Seeing what other developers are doing with the gamebryo engine is making me drool, and wish that MA would integrate more features of the engine, and basically make PE look and feel better. im a graphics whore, i always wanted the biggest, best, most awesome graphics, and PE is really falling behind the times.
GAMEBRYO ENGINE TEXTURE UPGRADE
I really wish mindark would upgrade to the 2.0 engine, and step up the look of PE. probably because PE is not that great of an example. there is no mention of PE on the gamebryo site. So if Rexx is correct, we are using v1.2 of the engine, and they just came out with v2.0.ĭark Age of Camelot uses the gamebryo engine, as well as several other big games, like playboy mansion.

Thanks to RexxDaemon for bringing it up in the thread from marco about the 'big surprise' in vu7.5. Play this set of VATS cameras for the next VATS playback.So i was poking around the internet looking for info about the 'gamebryo' engine that is used in PE. Sets the given file as target for console output. Set parameters for the global radial blurĭebug resets all hacked/locked terminals. Toggle all Multibound check functionality PlaceLocationMarker x y z (optional name) (optional color ) Set imagespace modifiers enable: 0-Off, 1-On Toggle debug displays for decal creation : 0-Wireframe, 1-Solid, 2-Occlusion Query, 3-Transform Sets the depth of field based on the target Set mipmap LOD bias values for tree billboards.
GAMEBRYO ENGINE TEXTURE PLUS
Puts a temporary yellow plus at the pivot point of the selected reference.ĭeletes all the actors in High who are not persistant

Show the head track target if set from look function Sets the refractive fire value of the target Show the detection stats of the current seletected Ref. Only re-render geometry visible during this frame Show all dialog subtitles (1 shows always, 0 hides always) Move player to current quest target (optional param: target number). Player.moveto will move the player to the ref ID. Move the selected object to the target reference ID. Runs Render Test on player's current position Runs Render Test on player's current parent cell Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world) Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-ActiveĬhange the camera's field of view (in deg): default 75ĭump texture palette contents to file param is sort type f-filename, s-size, c-count) Toggles AI detection of player (notarget) Ignore locks, allow disabled doors, ignore min use Select a reference by id for the console.Įxample to increase character & NPC run speed: setgs fmoverunmult 7 where the default is 4Įxample: PLAYER.SETAV SPEEDMULT X, 100 is default. Show the 1st person Model from the 3rd person camera.
GAMEBRYO ENGINE TEXTURE FULL
Used for taking screen shots.Ĭreate a window with the full game scene graph or the scene graph of the selected reference.Ĭreate a window with the full game scene graph, open to the node corresponding to the selected reference (if any). Toggles collision for the selected object, when there is no object the player's collision is toggled instead This list was created using the console commands scof and help. Many of these commands remain from an old game - possibly Oblivion - and do not work properly. This page lists all console commands recognized by Fallout 3 and Fallout: New Vegas.

For a reduced list of useful, working commands, see Gamebryo console commands.
